Re: Unreal, day 0


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Posted by Chris Lundie from kl-annex-port6.vianet.on.ca (206.186.238.45)on June 15, 1998 at 18:45:37:

In Reply to: Unreal, day 0 posted by Marvin on June 15, 1998 at 14:26:29:

The game might be switching the CPU into some sort of low-precision floating point mode, which nukes the fast floating-point code. The Glide manual even suggests how you can do that.

Once again keep up the great work :-) I should be finally updating this site (developer stuff) soon.



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